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What Needs to be done for a NeXT Emulator

Started by andreas_g, Sep 08, 2025, 04:47 PM

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andreas_g

I fixed the error in the SDL2 branch and the warning about the potentially uninitialised variable. Please try again.

SDL 3.1.5 was a beta version. The minimum requirement for Previous is SDL 3.2.0. I hope the problem with the menu has been fixed in the latest version of SDL3. I did not experience that problem though.

Rhetorica

Happy news. I built a new SDL3 today and it Just Worked. It identifies as version 3.5.0.0. So, we are now shipping:


These have been placed on previous.nextcommunity.net, alongside their contemporaries.
WARNING: preposterous time in Real Time Clock -- CHECK AND RESET THE DATE!

andreas_g

I'm glad it now compiles and runs also on Windows. I have invested quite some effort to keep the SDL2 version alive. There was just a little mistake (without functional impact) that your compiler complained about. Obviously my compiler is more tolerant. The other warning was just about a potentially uninitialised variable. Again my compiler seems to be more tolerant. In practice the variable couldn't stay uninitialised. But of course it is also something that had to be addressed because we don't like warnings.

ZombiePhysicist

@andreas_g I know you were working on a version to join 2 (and maybe more) screens together into a single window. Is that part of this build?

andreas_g

Quote from: ZombiePhysicist on Jul 08, 2026, 05:44 PM@andreas_g I know you were working on a version to join 2 (and maybe more) screens together into a single window. Is that part of this build?
This feature was added with v4.3. You can access it via Graphics options.

ZombiePhysicist

Quote from: andreas_g on Jul 08, 2026, 06:34 PM
Quote from: ZombiePhysicist on Jul 08, 2026, 05:44 PM@andreas_g I know you were working on a version to join 2 (and maybe more) screens together into a single window. Is that part of this build?
This feature was added with v4.3. You can access it via Graphics options.
Aye, Im a version, now 2, behind. Thanks so much @andreas_g !